Saturday, December 8, 2012

Alien WIP Update

Hey everyone,

I started painting the alien sculpt I posted a couple weeks ago. This is my second try at polypainting. Can't wait to keep going!


As I mentioned before, this sculpt is based off of a piece of concept art by Dave Repoza (http://daverapoza.blogspot.com/). Be sure to check out his website. He has some awesome work!

Sunday, November 11, 2012

More ZBrush!

This will be a bigger post! Here is a collection of things I have been working on for the last few months.

Character bust based on concept by Dave Rapoza (http://daverapoza.blogspot.com/). Done entirely in ZBrush utilizing Dynamesh. This is my most recent sculpt. I am hoping to start moving toward creating my own concepts rather than working off of someone else's. 

This is a hand sculpt I did for my senior game design class. Base mesh done in Maya. I am starting to texture the low poly now. I will post final shots when I am done!


Character sculpt done for a CG Society course. Based off of an illustration by Michael Komarck (http://komarckart.com/). Still a heavy WIP. Not sure I will finish him. This was from summer and I have improved a lot since it was sculpted. Quite a bit wrong with him! Still a fun project and I learned a lot.



Monday, June 18, 2012

ZBrush Sculpt and Rendering Practice

Summer is well under way and I have just finished building my new computer. This means I can work smoothly again! Just recently cracked open ZBrush and did a little character bust. The sculpt took just under 2 hours. Then I decided to explore poly painting, rendering inside of ZBrush, and finally doing a quick composite in Photoshop. It was based off of a sketch by Joshua James Shaw (http://joshuathejames.com/).



Sunday, April 22, 2012

New Blog!

Hey! Welcome to my new blog. I am going to be posting projects I am working on, both 3D and not 3D. I have some new stuff on the way!