Character bust based on concept by Dave Rapoza (http://daverapoza.blogspot.com/). Done entirely in ZBrush utilizing Dynamesh. This is my most recent sculpt. I am hoping to start moving toward creating my own concepts rather than working off of someone else's.
This is a hand sculpt I did for my senior game design class. Base mesh done in Maya. I am starting to texture the low poly now. I will post final shots when I am done!
Character sculpt done for a CG Society course. Based off of an illustration by Michael Komarck (http://komarckart.com/). Still a heavy WIP. Not sure I will finish him. This was from summer and I have improved a lot since it was sculpted. Quite a bit wrong with him! Still a fun project and I learned a lot.
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